So while some games do end quickly, I find those games to be just as refreshing as the slog games that end on turn 6+ where everyone is about out of resources trying to rebuild to win again. I've played games that ended on turn 2 where interaction flew from all players and multiple win attempts happen, I have played games that ended on turn 5 where players were holding tons of interaction waiting for someone to even dare attempting to win, and I have played games that ended on turn 15 where the table was constantly trying to solve the puzzle of stax pieces in play in order to find a window to even attempt a win at all. Part of the beauty of cEDH, as with most Magic formats I've enjoyed over the years, is how much it varies based on pod composition and player execution. While it is possible that a game ends on either of the first two turns, this is relatively uncommon, especially in the cEDH metagame that is slowing down to the point where paying 7 mana to activate Kinnan, Bonder Prodigy is one of the most powerful things happening in the format right now! It's also no surprise that reality once again shows this to be extremely untrue. It's no surprise to see this myth back in action being applied to cEDH the same as it has been to Legacy and Vintage and the like over the years. This particular myth holds some nostalgia for me, as it has been said about every Eternal format with a larger card pool than Modern by LGS players for the entire 20 years I've been playing Magic. Myth 1: Every Game Ends On Turn 1 or Turn 2 Given the repetition of the same myths repeated over and over again, I decided to do it like they do on the Discovery Channel and bust some of these myths. My conclusion, unsurprisingly, was that Magic players were once again doing what they do best: propagating lies about a format they have never played and framing it as an educated and experienced position. Welcome back, readers! Over the last few weeks there has been quite a bit of discourse about cEDH on X (The Website Formerly Known As Twitter), and during that time I saw countless voices weighing in with perceptions of the format that varied wildly from all the games of cEDH I have played over the last five years.
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